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Gary Really good article on games, assessment, and the future of education Finally even the Department of education might be willing to change their views on education and assessment. I believe that we all need to be willing to "take a risk" when thinking about assessment.

At the tech conference last year I learned that educational apps are designed to be "perfect lessons", including assessment (scores). I would be happy to share the integrated parts of a lessons and how educational games are designed around them at another time.

The following following article discusses using games not only to learn, but to also use them as assessment. Think out of the box, because this is interesting reading.

http://www.edutopia.org/blog/games-for-change-festival

Gary I decided to share my notes from the conference anyway. :)

Stealth learning Video games in  the classroom asset that shouldnt be wasted

Factors that influence learning: Amount of time spent playing Content of game Formal features that define the game Mechanics..using controllers which are similar to controls in other domains

Learning assets of games: Clear learning goals Experience and practice Continuous monitoring of progress Encouragement of inquiry and formulation of answers Contextual bridging Time on task Motivation Scaffolding Personalization Patience Probing Telescoping (connecting to other concepts) Engaged consequentially (learning from failure)

Stealth learning: (learning without knowing it) ( and have fun)

Gary Exploring music from around the world. Here is a great site for exploring music from other cultures. http://artsedge.kennedy-center.org/themes/world-music.aspx